If the ongoing effect applies to an area and the wearer leaves that area, the percentage chance should be rolled again. Inubrix increases a weapon’s costs by 5,000 gp. This is a poison effect. In addition to magic items created with spells, some substances have innate special properties. Unless so treated, ice weapons and shields suffer 50% more damage from heat and flame (such as a dragon’s breath or a fireball spell). Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This black volcanic glass is extremely sharp, and can be shaped into a variety of weapons that deal piercing and slashing damage. Whether your character’s in the market for … Abysium Powder: Poison—ingested; save Fortitude DC 18; onset 10 minutes; frequency 1/minute for 6 minutes; effect 1d4 Con damage plus nausea; cure 2 saves; cost 900 gp. The training is designed to help flood volunteers understand flood risk, how it’s managed, how to stay safe during flood incidents and how to work alongside emergency responders. Other campaigns might be set before the medieval era, or in a dark future where apocalypse survivors eke out livings with the best tools they can scavenge. The duration of any such effect on a greenwood item is doubled. Adding aszite veins to armor increases the item’s weight by 10%. Its appearance and location may be linked with the little-known fact that it only appears near large concentrations of the strange radiations that are said to power many of the enchantments of the drow. In addition, adding any magical enhancements to a primal iron weapon increases its price by 3,000 gp. When damp and in contact with fertile soil, living greenwood heals damage to itself at a rate of 1 hit point per hour, even repairing breaks and regrowing missing pieces. This does not increase the amount of the bleed effect. One drow archmage has theorized that umbrite may well be a new material. Aszite has hardness 15 and has 20 hit points per inch of thickness. This rust-red metal is a liquid at all temperatures. Unfed blood crystal has a pale pink hue, darkening toward deep crimson as it becomes saturated with blood. When damp and in contact with fertile soil, living greenwood heals damage to itself at a rate of 1 hit point per hour, even repairing breaks and regrowing missing pieces. Masterwork bone armor also has the fragile quality, but magic bone armor does not. Others are vulnerable to weapons of a particular material. Dwarves have long treasured bulettes for their thick hides and armor plating. Masterwork bone weapons also have the fragile quality, but magic bone weapons do not. After being treated alchemically, this material is almost always woven into a masterwork silk tunic (included in the cost). Many agree with this theory, since umbrite is only found in places of deepest darkness. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. However, the wearer takes a -1 penalty to all Dexterity– and Strength-based skill checks due to the unusual weight. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. Fire-forged steel channels heat in one direction to protect its wearer or wielder. If an electricity effect would deal reduced damage on a successful save, the target wearing rubber-coated armor instead takes no electricity damage. Gold armor has a hardness 5 and the fragile quality. Unlike other special materials, the process of creating blood-iron allows a weapon to be formed from it even after its initial creation. It ignores all armor or shield bonuses granted by iron or steel armor or shields. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. Special Materials. Cornwall Community Flood Forum (CCFF), via Cornwall Council’s Pathfinder Project, agreed the use of the training materials. Here we have the rest of the skymetals. The cost listed is for weapons and medium armor. Its ancient name is lost to time, but modern explorers have dubbed it “serpentstone” after its ophidian creators. Armor constructed from angelskin is always of masterwork quality; the masterwork cost is included in the prices given below. Each of the special materials described below has a definite game effect. This affects a 5-foot area around the wielder and does not extend to others. This means frost-forged steel weapons are less useful than their fire-forged counterparts, as there are few nonmagical sources of cold that can quickly imbue it with enough cold energy to deal bonus damage. Likewise, those in an area with heavy concentrations of abysium become sickened for as long as they remain in the area. Frost-forged steel has the same hit points and hardness as steel. times 500 gp/pound, or +500 gp. A weapon made of siccatite deals 1 additional point of damage of the appropriate energy type each time it strikes a foe, but also deals 1 point of the same energy damage to the wielder each round it is used in combat. For example, say I wanted to craft an agile breastplate. Source: 101 Special Materials and Power Components (3pp). Materials and special materials (3.5/Pathfinder) Hello, guys. An arrow could be made of adamantine, but a quarterstaff could not. Typically only used for ceremonial weapons and armor, metal equipment made from gold is fragile, heavy, and expensive. If the armor or shield is later given the ability to protect the wearer against that energy type, the cost to add such protection is reduced by 25%. Unworked blood crystal has a value of 500 gp per pound. You can make metal weapons out of any of these materials except darkwood, and wooden weapons out of darkwood. Although no stronger than normal wood, its ability to withstand the corrosive effects of seawater make it a prized possession of aquatic races. The armor or shield’s arcane spell failure chance is reduced by 5%, its maximum Dexterity bonus is increased by 1, and its armor check penalty is reduced by 1 (to a minimum of 0). The secret of greenwood lies in its harvesting. Weapons made from precious materials are better able to harm certain creatures, and armor of these materials provides enhanced protection. Leather, hide, or studded leather armor can be produced with eel hide. Otherwise, lead-lined steel has the same statistics as normal steel. Ice shields and weapons are perfect examples of items for which the GM needs to use their discretion. This increase is applied the first time the item is enhanced, not once per ability added. Weapons Light and one-handed bludgeoning weapons, spears, axes, daggers and arrowheads can all be made of stone. However, you can build a double weapon with each head made of a different special material. This dull gray metal is an alloy of adamantine and iron. The softness and the weight of the metal decrease the armor/shield bonus by 2, and increase the armor check penalty by 2. Any wooden or mostly wooden item (such as a bow or spear) made from greenwood is considered a masterwork item. | OGN Articles Also, with each blow from a metal weapon, an ice shield must make a DC 15 Fortitude save. I can’t seem to get them; I could be misunderstanding but it always seems like something is off to me. Special Materials. For the purposes of movement and other limitations, heavy noqual armor is treated as medium armor, and medium noqual armor is treated as light armor. A mawine weapon costs +5,000 gp. Silkweave garments and items are 50% lighter than their regular counterparts and are double the price. Armor and weapons made from frost-forged steel are always considered masterwork, and the masterwork costs are included in the listed prices. Only wooden weapons or weapons with wooden hafts (such as axes and spears) can be made out of whipwood. Negative levels imparted by multiple hits reset the duration but do not otherwise stack, nor do they stack with any other negative levels the weapon may otherwise impart, or with any negative levels the creature struck may already have. Items constructed purely of gold cost 10 times the normal price for items of their type. Take a look at our Exclusive Parks. The wearer of aszite-veined armor gains a +2 circumstance bonus on Stealth checks when affected by a spell with the darkness descriptor. A true crystalline blade is typically made of diamond. Gold can be fashioned into light or medium metal armor. One of the strangest of skymetals, rust-red djezet is liquid at all temperatures. When a creature wielding a melee weapon made of throneglass succeeds at a saving throw against a psychic or mind-affecting effect from a creature, the weapon stores some of that energy and holds it for a future attack. Mithral has 30 hit points per inch of thickness and hardness 15. Uliun is also detected by detect chaos spell as having a faint chaotic aura. Adamantine is extremely strong and favored by weapon and armor smiths alike for its ability to cut through solid barriers with ease and endure heavy blows. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. Out of seawater, however, it begins to dry out, losing its elasticity and becoming more brittle. Only wooden weapons or weapons with wooden hafts (such as axes and spears) can be made out of whipwood. How do Pathfinder Unchained’s raw special materials work? The wearer of a suit of dreamtime armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities. Ongoing effects such as smite evil make this roll the first time they are used against the creature; if the effect treats the target as neutral, it does so for the remainder of the effect's duration. How does Pathfinder Unchained's special raw materials work? Ancestral Anthologies Vol. Any unspent life points dissipate at dusk. On a critical hit, the disruptive field effect instead lasts for a number of rounds equal to the weapon’s critical multiplier. Armor cannot be constructed from obsidian. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. Dreamstone has 30 hit points per inch of thickness and hardness 10. HP/inch: 25; Hardness: 15; Cost: ammunition +15 gp per missile, armor and shields +2,500 gp, weapon +750 gp, other items +500 gp/lb. Special Materials, in rank that they overcome each other. It ignores armor bonuses of armor, as well as deflection bonuses from magical items. Crafting a silversheen blade requires Craft (alchemy) 5 ranks and Craft (weaponsmithing) 5 ranks. Bronze is too weak to be used for two-handed weapons made entirely out of metal, and cannot typically be used to craft polearms, with the exception of the rhomphaia. Stainless steel is both rust resistant and splendidly shiny. Though ice swords are manufactured, the nature of ice does not allow for a cutting edge, so any ice weapon that normally does slashing damage will do bludgeoning instead (though the amount of damage does not change). Darkleaf cloth is a special form of flexible material made by weaving together leaves and thin strips of bark from darkwood trees, then treating the resulting fabric with special alchemical processes. Whipwood is actually a composite of several bendable wooden fibers woven and fused together to form a flexible but sturdy unit. Bronze armor has the same cost and weight as normal steel armor of its type. Gold armor has hardness 5. Permanent magic items such as holy weapons always treat the wearer as evil. I got, from the DMG, the following, most from what I saw on doors: wood - hardness 5, hit points 60 stone - hardness 8, hit points 90-900 (I'll probably stick with 90 as a guideline) Bludgeoning weapons made primarily of vulcanized rubber also deal nonlethal damage and are sometimes flexible enough to wrap beneath clothes (+1 on Sleight of Hand checks made to conceal the weapon). Items without metal parts cannot be made from adamantine. Armor crafted from spiresteel protects the wearer’s essence, applying half of its armor bonus to AC against attacks made by incorporeal creatures. A forged umbrite item weighing 1 pound or more retains much of its light-absorbing properties. Benefit(s): While wielding an appropriate melee weapon, you gain the following special abilities, based on which special material the weapon is primarily constructed of (if any). Special Material - Effect Abyssal Bloodiron - Cold Iron, +4 Critical Confirm; Adamantine - DR, improved sundering Noqual ore is worth 50 gp per pound. A suit of light horacalcum armor grants a +1 bonus on Initiative checks, medium horacalcum armor grants a +2 bonus on Initiative checks, and heavy horacalcum armor grants a +3 bonus on Initiative checks. Additionally, wearing eel hide grants the wearer electricity resistance 2. Wearing a cloak, robe, clothing outfit, or padded or quilted armor made from griffon mane grants a +2 competence bonus on Fly checks. The armor’s spell failure chance increases by 20% and applies to all magic cast while wearing the armor, regardless of the magic’s source or the wearer’s class abilities. The fragile glass nature of obsidian is perfect for creating sharp points and blades, but those same qualities make it unsuitable for creating armor. To determine the Price of 10 pieces of ammunition, use the base Price for a single weapon, without adding any extra for Bulk. Vulcanized Rubber (3pp) Waterwood (3pp) Whale Sinew (3pp) Weapons, armor and some other items can sometimes be crafted using materials that possess innate special properties. This increase is applied the first time the item is enhanced, not once per ability added. Mithral weapons count as silver for the purpose of overcoming damage reduction. Bronze weapons have the hardness of their base weapons but also have the fragile quality. Hot siccatite can eventually ignite objects, and cold siccatite in water quickly surrounds itself with a 1-foot-thick shell of ice. A weapon, such as a warhammer, made of geranite gains a +1 circumstance bonus on attack rolls (ammunition can be made of geranite, but does not grant any bonus on attack rolls). Failure to save results in the ice shield shattering into worthless shards. This decrease does not apply to proficiency in wearing the armor. Chthonic steel reduces the creation cost of magic arms and armor made with it by 10%. ; Weight 3/4 normal. Druchite-veined weapons grant their wielder a +2 circumstance bonus on attack rolls against creatures perceiving them with darkvision. If the check is failed, the affected creature’s spell or spell-like ability is wasted. If the wielder can normally start a bardic performance as a move action, he can do so as a swift action instead. This substance, called spiresteel, exhibits an innate attraction for soul energy. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature struck. To determine the price of a stainless steel item, use the original weight but add 10 gp per pound to the price of that item. Re: Materials and special materials (3.5/Pathfinder) THe 3.5 Players handbook has the hardness and hp per inch on page 166. Bits of obsidian inserted into a length of tempered wood create effective swords called terbutjes. Grioths wield weapons fashioned from a strange sort of transparent material called voidglass. The standard Pathfinder Roleplaying Game campaign takes place in a time period similar to the medieval and early Renaissance age of iron and steel. From rocks lashed to wooden hafts to create early maces and axes, to flint knives and stone arrowheads, these primitive weapons are still deadly. For example, gloves made of shark skin would grant the wearer a +2 circumstance bonus to Acrobatics and Climb checks. Sell at the Open Gaming Store! If the weapon has the broken condition, it is repaired during the first hour of contact with fertile soil. Most items are made from readily available materials—usually leather, wood, or steel—but some weapons and armor are made from more exotic materials, giving them unique properties and other advantages. When the wielder confirms a critical hit with a spiresteel weapon, the target must succeed at a Will save (DC = 10 + double the weapon’s enhancement bonus), or be staggered for 1 round as a portion of its soul is carved away. Starstone is a mineral that appears underground in small cubical formations near sulfur springs and volcanically active areas. Bronze armor protects a creature as well as steel armor does, but it has the fragile quality. Any evil aura radiated by the wearer is reduced in strength by 10 Hit Dice. Obsidian weapons cost half as much as base items of their type, and weigh 75% of what base items of their type do. Bronze armor has the same cost and weight as normal steel armor of its type. This material is as hard as steel, but made of crystals that voidglass shapers on unknown worlds grow into the desired shapes. However, you can build a double weapon with each head made of a different special material. HP/inch: 30; Hardness: 15; Cost: weapons +3000 gp, add magic enhancement +3,000 gp. Copper-plated armor or shields render the wearer more vulnerable to electricity attacks, however, either granting any attack against the wearer that deals electricity damage a +2 bonus to attack rolls or increases the DC to reduce the electricity damage by +1. It is most often transformed into a shirt, made from the alchemically treated silk. A saddle crafted of or lined with shark skin would grant a rider a +2 circumstance bonus to Ride checks made to remain in the saddle. Armors fashioned from darkleaf cloth are always masterwork items; the masterwork cost is included in the listed prices. Misc ... Pathfinder Roleplaying Game Advanced Race Guide SECTION 15. Legal Information/Open Game License, Fan Labs Hellstone is associated with conjuration magic and artistic passion. A creature can convert life points from only one wyroot weapon per day. Bronze armor has a hardness of 9. Scholars suspect that these features have grown in the stones of the bridge over the ages since an even older time, and were not originally intended or even anticipated by the structure’s architects. Furthermore, if used to sunder a weapon or strike an inanimate object the weapon deals an additional +1d6 points of damage. whipwood. Dragonskin grips may be added to an existing weapon, or incorporated into a new weapon during crafting. Greenwood has the same hit points and hardness as wood. The duration of any such effect on a greenwood item is doubled. Spells and supernatural abilities that have special effects when cast on or used against creatures with evil alignments (even beneficial effects) have a 20% chance of treating an evil wearer as neutral instead. It doesn’t function well for crafting armor as a result, and though mawine weapons can penetrate most metal armors with relative ease, the weapons tend to break easily. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. An item made from darkleaf cloth weighs half as much as the same item made from normal cured leather, furs, or hides. HP/inch as wood; Hardness as wood; Cost To determine the price of a greenwood item, use the original weight but add 50 gp per pound to the price of a masterwork version of that item. If an item made of griffon mane is magically given the ability to fly, the cost to add that specific magical property is reduced by 10%, though this does not reduce the cost of any other abilities the item has. It has a violent effect against creatures vulnerable to cold iron. Wearing a cloak, robe, clothing outfit, or padded or quilted armor made from griffon mane grants a +2 competence bonus on Fly checks. The following section presents general rules for armor and weapons made of bone, bronze, gold, obsidian, and stone. The hide of a dragon is typically between 1/2 inch and 1 inch thick. Armor crafted from fire-forged steel grants the wearer fire resistance 2. This increase is applied the first time the item is enhanced, not once per ability added. Geranite is associated with illusion magic, humility, and valor. FAQ. Physical contact with siccatite deals 1 point of fire (for hot siccatite) or cold (for cold siccatite) damage each round. It is an item or object often alchemical in nature used as a material component or focus for a spell in order to alter or augment the spell’s normal effects. I'm trying to compile hardness/hit points/cost for all materials. From rocks lashed to wooden hafts to create early maces and axes, to flint knives and stone arrowheads, these primitive weapons are still deadly. Gold weapons have half the hardness of their base weapons and also have the fragile quality. It ignores all armor or shield bonuses granted by iron or steel armor or shields. Creating a magic item that incorporates any amount of noqual into it increases the price of creation by 5,000 gp, as costly reagents and alchemical supplies must be used to treat the metal during the process. Special Materials. Many of these are highly specialized, but one deserves special mention: glaucite. Dreamstone is light—half as heavy as iron, yet just as strong. This negative level remains as long as the proximity to blight quartz continues, and disappears when these conditions end. Instead of channeling heat away from the wearer, it channels heat toward the wearer. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Umbrite seemingly absorbs light at a slow rate, causing shadows around it to deepen considerably. Auras reduced below 1 Hit Die can't be detected by means such as detect evil; the creature doesn't detect as evil, though this has no effect on other aspects of the creature's alignment. This bonus damage does not stack with fire damage from weapon enhancements such as flaming. Items not primarily of metal are not meaningfully affected by being partially made of living steel. It does not provide this protection against creatures of other types. This bonus to damage is doubled for two-handed weapons. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. Any time the owner gains more than 9 power points from a brillstone, the stone is utterly destroyed. A whipwood weapon's hit points increase by +5. Ice shields are very effective against non-metal weapons, performing as a light or heavy wooden shield. Once 8 hours have past the deterioration is irreversible and after 24 hours out of water it is dry and brittle (hardness 0, 1 hp) and easily broken apart like any other dried plant. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty on all his attack rolls and skill checks that involve moving. The material of choice for ship hulls and robot frames, but is generally sought after only by collectors and eccentrics as a material for new items or other projects. | Design Finder 2018 As long as an individual is wielding a weapon made of blood-iron (merely carrying one is not enough), they gain a +2 circumstance bonus to Intimidate checks; multiple wielded weapons grant multiple instances of this bonus. The moment it is removed from salt water it begins to deteriorate and lose its strength. Linite is associated with evocation magic, artifice, and order. Dried bone is as tough as wood and in many ways almost as versatile, being used for weapons as well as for the art of scrimshaw. Vanara woodworkers craft this extremely flexible material in a time-consuming process. Cold linite armor grants fire resistance 5, while hot linite armor grants cold resistance 5. Of course, as a leather substitute it can appear in any item ordinarily made of leather including armor and saddles. Piercing or slashing weapons composed entirely or partially of metal can be made from blood crystal. A weapon that is true crystalline shatters on a natural attack roll of a 1; its hardness is 20 but it only has 5 hp. The preserved skin of an angel retains a portion of celestial grace and can be crafted into leather, hide, or studded leather armor. Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. We work closely with owners and developers to help create special spaces. Cryptstone is a dense gray stone scavenged from mausoleums that often appears ancient and pitted. Other sensory abilities, such as blindsense or true seeing, bypass this effect entirely. Find your perfect car with Edmunds expert reviews, car comparisons, and pricing tools. If the weapon already has the broken condition, it is instead destroyed. What weight do I use to determine the price of a mithral weapon or non-armor item? Special Materials. If the wielder is wearing fire-forged armor and using a fire-forged weapon, this bonus damage increases to 1d6 points of fire damage and lasts for 4 rounds. Typically only used for ceremonial weapons and armor and for display, metal equipment made from gold is fragile, heavy, and expensive. Copper-plated objects take half damage from acid effects. Piercing weapons can still pierce effectively. Horacalcum is a time-bending metal. A weapon made of blood-iron is always considered masterwork. For simplicity’s sake, similar or component metals such as brass, copper, or even tin can use the following rules, even though in reality bronze is both harder and more reliable than those metals. Each of the special materials described below has a definite game effect. Weapons and armor made of geranite have one-fourth more hit points than normal. 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